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"NON-PLAYER CHARACTER: CSM" Game Concept Design

已更新:2024年2月22日

A non-player character (NPC) is a character in a game that is not controlled by human instincts and intelligence but by a predetermined set of behaviors that potentially impact the surroundings and gameplay.

parodies the visual languages of , reimagines the art college into a virtual gaming stimulation, enhances and exaggerates the concept of locational behaviourism that forms subliminally through translating and cataloguing the languages, movements, conversations, and interactions happening within CSM.

By parodying the visual identity of an existing and well-known video game, it allows audiences that have experienced the game to immediately recognise the sarcasm, thus drawing parallels between the training experiences in gameplay and self-surveilled behaviouirs shaped by reaction, award systems, and peer pressures.

When fabricating and curating the world, it is vital to be considered and compassionate towards the subject, tackling a rather serious subject with humor that does not appear to be patronising nor insulting.




 
 
 

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