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"CLASSROOM PRESSURE: THE BOARD GAME" Educational Board Game Design

This board game packaging turns educational pressure into a playable system of rankings, rewards, punishments, and survival. It uses the visual language of commercial game design to question how learning can become shaped by competition, obedience, and measurable outcomes. Players are invited to collect points, avoid failure, and climb the ranking board, but the game also asks who benefits from these rules and who is excluded by them. Through satire, the object reflects on toxic education cultures where achievement is treated as success, while rest, uncertainty, care, and genuine curiosity are pushed outside the frame.


 
 
 

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